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That's a really fun scene. I think it's great. A few things that might
help...
1. I think the phong value on the green bug-eyed car thing is a bit too
high. It just looks too glossy for plastic.
2. By the color of the light source, I'd say it's a fluorescent, but by the
sharpness of the shadows (I know it's an area light, but I think it needs to
be spread out more), it looks more like the light is coming from a single
light bulb.
3. The antialiasing is doing some funky kind of swirl pattern across your
new bulletin board. I'm not sure how to fix that, but it looks a little
odd.
4. I think radiosity would help your picture lots.
5. Is your floor a repeating image map? It would be nicer if the woodgrain
wasn't the same in each tile. If it is an image map, a simple solution
would be to make the square tile transparent in a GIF, then put a wood
texture underneath the whole thing. Just a thought.
Anyway, I love your modelling. Keep working at it.
Stephen
"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c5ca3e6@news.povray.org...
> Hi all:
> First of all, thank you all for your comments and replies to my previous
> post on this subject. All were very helpful.
> Here is take two. I have replaced the poster with a board with some pins
> (the pictures will come later), added a lamp and a cushion (even though
> their textures are going to change), scaled up the floor, changed the
clock
> texture, rotated the baby walker and the pointlight is an area light now.
> I have decided to use Poser, so maybe some objects must change their
> position.
> As this render includes some of your suggestions, I think it's time to
show
> it to you.
> Comments?
>
> Bye
>
> --
> Txemi Jendrix
> tji### [at] euskalnet net
> http://www.geocities.com/txemijendrix
>
>
>
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